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VESPER//BLOOM

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Devlog

  • VESPER//BLOOM now runs in three acts
    September 29, 2026 by TorTikc Games
    VESPER//BLOOM now runs in three acts, so a run has a beginning, a middle and a long final stretch instead of one blur of waves. ACT I · THE FIRST BLOOM (waves 1–3) — you learn the rhythm: move, c... Continue reading
  • Designing a night garden with a changing rhythm
    September 27, 2026 by TorTikc Games#game design, #arcade, #atmosphere
    VESPER//BLOOM is built around a simple tension: keep a small safe light alive while the garden keeps changing around it. The goal was to make movement, aiming, and casting feel like parts of the same... Continue reading
  • VESPER//BLOOM enters the night garden
    September 22, 2026 by TorTikc Games#action, #arcade, #neon, #roguelite, #survival
    Enter the night garden VESPER//BLOOM is a neon wave-survival arcade game about keeping one small light alive against an endless dark. Move, aim, cast light, adapt to daily rule changes, and choose upg... Continue reading
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